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Attached is a jpg of part of a simple scene I am doing that involves
metal textures. At present, the render is taking _far_ too long, because
to avoid aliasing errors, I've had to use sampling method 2 at a depth
of 5. The texture is as follows...
texture
{
pigment
{
colour rgb <0.72,0.728,0.744>
}
normal
{
spiral1
1
frequency 25
bump_size 0.33
accuracy 0.0008
rotate <90,0,0>
}
finish
{
ambient 0.05
diffuse 0.95
specular 0.96
roughness 0.0005
phong 0.43
phong_size 25
brilliance 3.15
reflection 0.33
reflect_metallic
metallic on
}
}
Is there a quicker way to achieve similar results, specifically, with
the normal to get the spiralling effect?
MJL
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Attachments:
Download 'metaltex.jpg' (19 KB)
Preview of image 'metaltex.jpg'
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